Version 1.5.0
LatestWhat changed
A new mod, Invasions, and options a mod keeps in every save for Mod Config Remake.
Invasions (new)
More monsters of the area join your battles while you fight them.
- After each turn there is a small chance that another group of the monsters you could meet where you stand joins the battle: a flashing red WARNING with caution tape and the game's alarm, then the monsters fade in and act in the very next turn.
- While any of them stands, you cannot flee.
- Random encounters you can flee from get invasions, and so do story boss fights, optional ones included. Other story and event battles, Library replays and battles during time stop never do.
- At most 8 monsters stand in a battle at once; the new ones count for EXP, gold, drops, the monster library and recruiting.
- Options in the Mod Config: Invasion Chance (Off to 100%, 5% by default), Invasions per Battle (1 to 5, 2 by default) and In Boss Battles (On by default).
Mod Config Remake
- For mod authors: an option marked
:mod_storedreads its value from the mod's:valueproc and leaves keeping it to its:on_change, so a mod can keep an option in a file of its own that holds in every save. Monster Girl Quest! Online 0.6.0 uses it for its interface look and positions. See the README's For mod authors.
Fixes and docs
- The READMEs call bindable keys hotkeys throughout, and Party Sheet's README names Mod Config Remake like the others.
Install or update
Download the mods you want and put each into the Patch folder, replacing the old files: Invasions.rb is new, and 0_ModConfigRemake.rb changed. The other mods are unchanged since 1.4.2.
Files and hashes (1)
Package: Battle_Dialogue.rb
SHA-256 of the package
fb54d178f6130ddf628a59b6b229da56834575efd09284eb58e5cf3be9e77310
| File | Size | SHA-256 |
|---|---|---|
Battle_Dialogue.rb |
19 KB | fb54d178f6130ddf628a59b6b229da56834575efd09284eb58e5cf3be9e77310 |