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Level Cap

Caps the current level and jobs/races that can be aquired. Once certain bosses are beat, the caps get raised.

by Paulinchen 0 downloadslatest 1.5.0 Linked to GitHub Pauliinchen/MGQ-Paradox-Mod-Collection (opens in a new tab)

Description from the GitHub README

Level Cap

Caps your characters' base level until the next story boss falls, and limits how many jobs and races of each tier they can take up. Beating a boss on the list raises the cap and the limits, so the story's fights stay a challenge without grinding past them.

  • A new game starts with a cap of 5. Each boss on the list raises it once beaten, and the cap is always the highest one you have reached, so beating a later boss early raises it straight away.
  • EXP past the cap is lost, and EXP items have no effect at the cap. Menus show each level with its maximum (Lv 1 / 5, the cap for the base level), yellow once reached, and the status screen shows it (25/25) where it would show COMPLETE.
  • No level is ever lowered. Companions who join above the cap, and levels the story sets itself (like the party lifted to 64 at the Great Decision), stay as they are; those characters gain no EXP until the cap passes them.
  • Each tier (Basic, Intermediate, Advanced, Sealed, Forbidden) has its own limit, for jobs and for races. A job or race counts once it reaches level 2. Jobs and races a character already counts can always be switched to; a new one only while its tier has room. The job change screen shows each tier's count on its tab (Basic 2/3: two taken, three allowed), greys out the rest and tells which tier is full.
  • Jobs and races a character joins with, or gets from the story, count but are never taken away, even past the limits. The Reaper's growth reset frees the room again.
  • The final battle of the Chaos route lifts the cap and every limit.
  • Whether a boss is beaten comes from the game's own story switches and variables, the same ones that open its rematch in Hades. Saves from before you installed the mod get the cap they have earned.

Options

With Mod Config Remake (opens in a new tab) or the Mod Config Menu, Level Cap in the mod options turns the cap on or off, and Job and Race Limits below it the limits. Both are on by default and are kept in each save.

Bosses

The cap after beating each boss, and how many jobs and races per tier (Basic/Intermediate/Advanced/Sealed/Forbidden) each character may take up. Boss Level is the boss's own level in the game. Bosses missing from the list, like side bosses, raise nothing.

Boss Cap Jobs Races Boss Level
Base 5 2/0/0/0/0 1/0/0/0/0
Part 1 · Ilias Continent
Four bandits 10 2/1/0/0/0 1/0/0/0/0 4
Queen Harpy 15 2/1/0/0/0 1/0/0/0/0 7
Morrigan 18 2/1/0/0/0 1/0/0/0/0 14
Part 1 · Natalia Region
Micaela event 20 3/2/0/0/0 2/1/0/0/0 -
Part 1 · Safina Region
Adramelech 25 4/2/0/0/0 2/2/0/0/0 24
Part 2 · Noah Region
Alma Elma 30 4/2/0/0/0 2/2/0/0/0 26
Part 2 · Infiltration
Lilith 35 4/2/0/0/0 2/2/0/0/0 34
Part 2 · Gold Region
Salamander 40 5/3/1/0/0 2/2/1/0/0 39
Part 2 · All Out War
Queen Elf 43 5/3/1/0/0 2/2/1/0/0 43, 44
Queen Mermaid 45 5/3/1/0/0 2/2/1/0/0 45
Spider Princess 47 5/3/1/0/0 2/2/1/0/0 46
Queen Vampire 50 5/3/1/0/0 2/2/1/0/0 46
Part 2 · Orbs and Snow Continent
Black Alice 65 5/3/1/0/0 2/2/1/0/0 80
Sonya Chaos 55 5/4/1/0/0 2/2/1/0/0 54
Part 3 · Before the Great Decision
Garuda 60 5/4/2/1/0 3/2/2/1/0 57
Tamamo 61 5/4/2/1/0 3/2/2/1/0 62
Erubetie 62 5/4/2/1/0 3/2/2/1/0 63
Granberia 63 5/4/2/1/0 3/2/2/1/0 64
Great Decision 65 6/5/3/1/0 3/2/2/1/0 64
Part 3 · Angelic Dominion route (Alice)
Heaven's Gate 67 6/5/3/1/0 3/2/2/1/0 65
Gabriela 70 6/5/3/1/0 3/2/2/1/0 72
Uriela 75 6/5/3/1/0 3/2/2/1/0 73
Sariela 78 6/5/3/1/0 3/2/2/1/0 75
Laplace 80 6/5/3/1/0 3/2/2/1/0 80
Metatronne 83 6/5/4/1/0 3/2/2/1/0 82
Zion 85 6/5/4/1/0 3/2/2/1/0 83
Cosmos 90 6/5/4/1/0 3/2/2/1/0 90
Aži Dahāka 95 7/6/4/1/0 3/2/2/1/0 92
Marcellus and Black Alice 95 7/6/4/1/0 3/2/2/1/0 95
Doppel Lukas and Lucifina 100 7/6/4/2/0 3/3/2/1/0 97
Micaela 105 7/6/4/2/0 3/3/2/1/0 110
Ilias 115 7/6/5/2/0 3/3/2/1/0 110
Chaos Ilias 120 8/7/6/2/0 4/3/3/2/0 120
Part 3 · Monster Realm route (Ilias)
Queen Eva 67 6/5/3/1/0 3/2/2/1/0 69
Kanon 70 6/5/3/1/0 3/2/2/1/0 70, 71
Kanade 75 6/5/3/1/0 3/2/2/1/0 76
Tamamo 80 6/5/3/1/0 3/2/2/1/0 80
Tamamo 83 6/5/3/1/0 3/2/2/1/0 83
Minagi 85 6/5/4/1/0 3/2/2/1/0 86
Kagetsumugi 90 6/5/4/1/0 3/2/2/1/0 91
Hiruko 95 7/6/4/1/0 3/2/2/1/0 95
Black Alice 95 7/6/4/1/0 3/2/2/1/0 97
Doppel Lukas and Lucifina 100 7/6/4/2/0 3/3/2/1/0 97
Saja 105 7/6/4/2/0 3/3/2/1/0 110
Alipheese 115 7/6/5/2/0 3/3/2/1/0 110
Chaos Alipheese 120 8/7/6/2/0 4/3/3/2/0 120
Part 3 · Chaos route (start, fixed order)
Kagetsumugi 125 8/7/6/3/0 4/3/3/2/1 122
Angolmois 130 8/7/6/3/0 4/3/3/2/1 128
Part 3 · Chaos route (free order, sorted by level)
Greedy Papi 135 8/7/6/3/0 5/4/3/2/1 130, 132
Gabriela and Kanon 135 8/7/6/3/0 5/4/3/2/1 132
Uriela 135 8/7/6/3/1 5/4/3/2/1 134
Kanade 140 8/7/6/3/1 5/4/3/2/1 137
Hiruko 140 8/7/6/3/1 5/4/3/2/1 137
Magatsu-Omikami 145 8/7/6/3/1 5/4/3/2/1 141
Apiro Lagos 147 8/7/6/3/1 5/4/3/2/1 141
Zion and Laplace 151 8/7/6/4/1 5/4/3/2/1 143
Sigrdrifa 153 8/7/6/4/1 5/4/3/2/1 145
Singularity 155 8/7/6/4/1 5/4/3/2/1 147
Four spirits 160 9/8/7/4/1 5/4/3/2/1 153
Saja 168 9/8/7/4/1 5/4/3/2/1 158
World Drown 175 9/8/7/4/1 5/4/3/2/1 172
Cosmos 180 9/8/7/4/1 5/4/3/2/1 177
No Life King 185 9/8/7/4/1 5/4/3/2/1 178, 183
Angolmois 190 9/8/7/4/1 5/4/3/2/1 184
Hiruko, Kanon, Kanade 195 9/8/7/5/1 5/4/3/2/1 190
Baal Zebub 203 9/8/7/5/1 5/4/3/2/1 194
Sin vessels 210 9/8/7/5/1 5/4/3/2/1 195, 198, 201, 202, 203, 204, 205
Eva of the Sins 213 9/8/7/5/1 5/4/3/2/1 210
Seven Deadly Sins 215 10/9/8/5/2 5/4/3/2/2 211
The All-Knowing 220 10/9/8/6/2 5/4/3/2/2 218
Agaliarept 225 10/9/8/6/2 5/4/3/2/2 218
Echidna Queen 228 10/9/8/6/2 5/4/3/2/2 220
Cthulhu 230 10/9/8/6/2 5/4/3/2/2 227
Dimensional Eroder 235 10/9/8/6/2 5/4/3/2/2 233
Star Eater 240 10/9/8/6/2 5/4/3/2/2 235
Black Alice 245 10/9/8/6/2 5/4/3/2/2 240
Idea Lukas 250 10/9/8/6/2 5/4/3/2/2 242
EX Sonya 255 10/9/8/6/2 5/4/3/2/2 245
Koron 260 10/9/8/7/3 6/5/4/3/2 250
Part 3 · Chaos route (finale, fixed order)
Goddess, Demon, Fiend 275 10/9/8/7/3 6/5/4/3/2 270
World Breaker, Judgement 285 10/9/8/7/3 6/5/4/3/2 280
Deus Ex Machina 300 10/9/8/7/3 6/5/4/3/2 290
Chaos - no limit no limit 300

Install

  1. Install the community's mod loader: the Patch.rb from Patch.rb (enable Type 1 mods) (opens in a new tab) on the MGQ wiki, in your Patch folder. If you already use other Patch folder mods, you have it.
  2. Download Level_Cap.rb (opens in a new tab) and put it into the Patch folder.

To uninstall, delete Patch\Level_Cap.rb. Your levels, jobs and races stay as they are.

Compatibility

Tested on 3.06 with the English translation.

The mod replaces no game methods. It runs alongside these, leaving what they do unchanged, and hooks them once the first scene starts, so it also wraps the versions the newer translation's plugins define:

  • Game_Actor#max_level, to hold the base level at the cap
  • Game_Interpreter#level_adjust and #command_316, so levels the story sets go past the cap
  • Foo::JobChange::Window_ClassName#class_change_enable?, to grey out jobs and races of a full tier
  • Foo::JobChange::Window_ClassType#draw_item, #command_name and #update, for the counts on the tier tabs
  • Foo::JobChange::Window_ClassStatus#draw_status, and #draw_page_title of the translation's paged job details, to tell which tier is full
  • #draw_actor_level of Window_Base and of every window that draws levels its own way, to show each level with its maximum
  • Window_Base#draw_actor_simple_status and #draw_text, to show the cap on the status screen and make room for the maximum

Versions

Version 1.5.0

Latest

34 KB 0 downloads From GitHub release v1.5.0 scanned clean 23 h ago

What changed

A new mod, Invasions, and options a mod keeps in every save for Mod Config Remake.

Invasions (new)

More monsters of the area join your battles while you fight them.

  • After each turn there is a small chance that another group of the monsters you could meet where you stand joins the battle: a flashing red WARNING with caution tape and the game's alarm, then the monsters fade in and act in the very next turn.
  • While any of them stands, you cannot flee.
  • Random encounters you can flee from get invasions, and so do story boss fights, optional ones included. Other story and event battles, Library replays and battles during time stop never do.
  • At most 8 monsters stand in a battle at once; the new ones count for EXP, gold, drops, the monster library and recruiting.
  • Options in the Mod Config: Invasion Chance (Off to 100%, 5% by default), Invasions per Battle (1 to 5, 2 by default) and In Boss Battles (On by default).

Mod Config Remake

  • For mod authors: an option marked :mod_stored reads its value from the mod's :value proc and leaves keeping it to its :on_change, so a mod can keep an option in a file of its own that holds in every save. Monster Girl Quest! Online 0.6.0 uses it for its interface look and positions. See the README's For mod authors.

Fixes and docs

  • The READMEs call bindable keys hotkeys throughout, and Party Sheet's README names Mod Config Remake like the others.

Install or update

Download the mods you want and put each into the Patch folder, replacing the old files: Invasions.rb is new, and 0_ModConfigRemake.rb changed. The other mods are unchanged since 1.4.2.

Files and hashes (1)

Package: Level_Cap.rb SHA-256 of the package d38ffdb76527d15e24c16cf2987fdc4f7048fd0729d0564f8306ab73428acff9

File Size SHA-256
Level_Cap.rb 34 KB d38ffdb76527d15e24c16cf2987fdc4f7048fd0729d0564f8306ab73428acff9
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